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[WLK]关于响马的最新信息汇总

时间:2012-01-17 09:18 点击:

Rogue (Skills List / Talent Calc. (9095))ETA on Shadow Dance fixI think I said before that changing the bar won't happen soon. It will be after Nov 13 and Lich King ships. The change to the cooldown on the openers should be in now on beta and very soon on live. (Source)暗影之舞修复之前提到的暗影之舞偶然无法实时切换作为条的bug将在wlk发售时(11月13日)修复。Fan of Knives and single-target DPSWe'd love to get rogue AE higher if we can do it where Fan is only used for AE and not as a general part of the single-target rotation. Also note that comparing anyone to a Ret paladin recently, and especially at 70, isn't going to be a great comparison. Elemental isn't designed to have an advantage over mage single-target dps, but rogues should have an advantage over warrior single-target dps. (Source)刀扇不过用做AOE,并不是作为单体蹧蹋。同时请注重,和近期惩戒Q,尤其是70级的情况下比较蹧蹋没有游戏茶苑2010意义。元素萨比拟法师单体DPS并不具备优势,不过响马的单体蹧蹋该当比兵士高。Combat Potency changes and Fan of KnivesSo it turns out the Combat Potency change to nerf Shiv also keeps Fan of Knives from generating Energy. Making the cooldown zero might do weird things to PvP when a rogue stands there and throws out knives to attempt break stealth. But we can probably lower it to 10 sec or so. That's Thunderclap / Whirlwind range. (Source)战斗潜能的改造&刀扇战斗潜能的改造将会削弱毒刃技艺,同时使DZ不可以从刀扇中取得能量。(翻译得对吗)假使删去刀扇的冷却时间,或者在PVP中显现怪僻的情况--Rogue站在那儿那边不停扔刀来打断潜行。不过我们或者能把他改成10秒CD。刀扇与雷霆一击/旋风斩范畴不异。HemorrhageBut the charges are the entire point. Hemo is supposed to be a debuff, not an alternative to Sinister Strike. It in fact yields better damage per energy than Sinister Strike untalented and it's only the talents that prop up the latter ability. Adding more Hemo talents just gives you another high dps, spammable attack.It is true that the rogue personally may not benefit a lot from Hemo when the charges get used up correctly. I think the attitude that that is "bad" just stems from the "winning the damage meters" mentality, not whether the ability helps you beat the boss. I'm not saying that looking at damage meters makes you shallow. I understand a nearsighted raid leader may not take you if your personal dps is low, but we're also not sure what to do about that until we can come up with some kind of "raid contribution" measurement that includes your buffs and debuffs. (Source)关于出血出血被视作debuff,而不是相应付凶恶攻击的另一种选择,现实上,出血每点能量造成的蹧蹋比未经天赋强化的凶恶攻击要高(只有后者有天赋强化),要是给出血天赋强化,只会带来更高的DPS。凿凿,当出血的debuff被妥善销耗时,盗贼自己并不必然能从出血中获取很多甜头,我感想有人以为出血“不好”只是由于他们思虑的是自己要做DPS标杆,而没有思虑这个技艺在团队中的作用。一个目光短浅的RL或许不会让你进raid借使你的DPS对照低,可是在建议“蘊含供给buff和debuff的Raid供献”这类观念之前我们很难确定怎么窜改出血。Developers Q&A (Source)Like what you plan to do with sub?We recently made some changes to boost it, such as moving Dual-Wield Spec to tier 1 combat.Q:你们策划对敏锐天赋做什么改动?A:近来我们做了少许改动,比如把双刀兵移到战斗的第一层。Why is hemo so bad?It has a great debuff that boosts raid damage. It’s not intended to be Sinister Strike.Q:为什么出血这么糟糕?A:出血供给了一个很好的debuff来增添团队摧残,而不是另一种凶恶攻击。Why is Shadow Dance dagger only?We agree with the above comment that it can do a lot of different things. You may just be focusing too much on it as a +dps cooldown.Whether you feel rogue mobility is fine?Rogues have a lot going for them in the way of stuns, damage avoidance and “get out of jail” cards. When you get up on other classes, they do have a tendency to die. We’re not sure we want rogues to also be zipping around the battlefield like warriors.Q:你们觉得盗贼的移动才能怎么样?A:盗贼有良多晕,免伤和逃脱技能,当你贴住此外事迹,他们很有恐怕死亡,我们虚浮定是否想让盗贼在沙场上和战士一样横冲直撞。What is happening with Lightning Reflexes?We mentioned this as a possible change (or perhaps we even promised it -- I don't recall) but it didn't materialize because we found other knobs to turn in combat that felt better during playtesting. Because LR is a passive talent, the side benefits would also end up being passive.闪电反射?What is the deal with the Glyph of Sprint?If I understand the qustion, I think it's just a tooltip bug. The glyph was made before the base cooldown of Sprint was lowered from 5 minutes to 3 minutes (2 min talented). If that's not the issue, can you elaborate a little more?Q:疾跑铭文?(不太明了这个是否有效,由于9095的疾跑铭文已经修自新了,和冷却时间没关系)Why is there a major glyph of feint?Basically, rogues have relatively few abilities, and we were desperate for something that wouldn’t have serious PvP balance ramifications. I agree this might be a good candidate for a minor glyph. Remember that we are going to be adding a lot more glyphs over time. You shouldn't view this as one of your very few useful glyphs is less useful, because you'll eventually have a lot of choices.Q:为什么佯攻铭文是大雕文。。A:盗贼拥有相对较少的技术,许多工具将会影响到PVP均衡。我也感到这个当作一个小铭文对照好。我们将会陆持续续增添许多铭文,你将会有更多的选择。(求翻译。。)Why is Fan of Knives so weak with daggers, and even weak with swords?It's designed to give you a button to hit when you want to AE. It's not supposed to turn you into an AE class, if that makes sense.Q:为什么刀扇攻击力这么弱A:刀扇并不是让你变成AOE事业。。然而让你想AOE时能够用一下。Are you happy with Hunger For Blood being horrible for PvP, and like the old Rampage for PvE?No, not completely. We understand that CC + a short duration limit how often you can benefit from it. Obviously, we think removing MS and Hamstring was a little too good, just because those are generally hard debuffs to get out of.Q:你们是否喜欢渴求鲜血在PVP内中很渣?就像过去PVE中的狞恶?A:不,假如能破除断筋和致死的话就太OP了。How exactly are expose, mind numbing and wound major raid utility, when they so obviously are not?Couple of things here, and forgive me for being a little brief.First, I am reading between the lines a little here that it would be really nice to have a unique buff or debuff. Everyone asks for that, but it defeats the whole point.Second, Expose is one of the strongest debuffs in the game. The dps increase can be 30% or more. So I suspect what you're really getting at is that "we'll always have a warrior with us doing that debuff." The whole point of the revamp is we can’t assume you have anyone but we still want you to be able to get the buff. Mind Numbing is a cast speed debuff that is only offered by one other class (that doesn’t even exist in the game at the moment). Granted, it doesn't offer the benefit of Expose. Wounding Poison offers the strongest debuff in the game for PvP, and also offers some dps to not over-penalize rogues who are balanced around poison damage.Third, ultimately we still want raids to want rogues because they bring good dps. We just don't want it to feel that only the rogues (hunters, mages and locks) are doing the group's dps.Q:你感想破甲,麻木,致伤在raid里若何?A:最终,我感想你们的兴味是要一种奇特的debuff或buff其次,破甲是最富强的debuff之一,它将使DPS升高30%或更多,所以我疑惑你们的兴味是“老是有兵士来上这个debuff”,我们不可以假设你必定有兵士,但我们依旧希望你保有这个buff。麻木毒游戏茶苑2010版下载药贬低施法速度,只有2个工作有,当然这没有破甲这么多的debuff,致伤毒药在PVP里是最强的debuff,同时也供应少少DPS(这段翻译欠好。。)第三,我们依旧希望Raid里有响马是因为他们有很高的DPS,我们不过不希望只有纯DPS工作出目前raid中。Will there be a mutilate/HFB/cold blood/Assassination oriented glyph made before release?Probably. We do want to add more glyphs over time, just like new gems started to show up in BC.Q:会不会在正式上市前增补毁伤/HFB?/冷血/刺杀方面的铭文?A:或者会,我们想增加更多的铭文,就像在BliCon内里新的宝石表态一律。Overkill - why is it the pre-req to mutilate?It's always a hard call to decide what prereqs to what. We do like talent prereqs, and it seems like a good talent regardless. Are you wanting to skip it?Q:斩尽杀绝--为什么这是毁伤的前置禀赋?A:很难确定哪个该当算作前置禀赋,但不管若何,这凿凿是个好禀赋,你们想要跳过这个禀赋? 2. It has been stated that there is a plan to still have some poison immune mob/bosses in WotLK, what can a mutilate rogue do during these situations. Mages were helped with frostfire to combat the fire immune/frost immune mobs, but the poison requirement on mutilate still exist and when dealing with poison immune mobs, we're(for the lack of a better term) seriously screwed in our dps. I still don't understand why our signature move(for assassination) still has this requirement when it still cost 60 energy.Poisons are what the rogues are balanced around, so we need to be pretty careful about that now. I can't promise there won't be any poison immune bosses -- resistance and immunity are things we can change on a boss to make the fight play out pretty differently from the previous boss. But there won't be a lot of them.Q:在raid中依旧有毒免boss,毁伤贼面对这种状况怎样办?法师有冰火球来匹敌冰/火免疫boss,但毁伤贼面对毒免boss依旧很无力,毁伤是刺杀的商标,我不知道为什么还要有这个局限。A:响马的毒伤调度起来很有难度,我不担保没有毒免boss----抗性和免疫使战斗显得差别,只是毒免boss不会良多


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